4eduTech
Sunday, April 17, 2011
Internship Web Conference - Week 1
Saturday, March 5, 2011
EDLD 5364 Teaching with Technology - Week 2 Reflection
Secondly, technology promotes learner-centered practices. Students feel in control of their learning. They work collaboratively using wikis, blogs, and Web 2.0 sites. When students work cooperatively, they engage with other students and learn from each other. They share responsibility for their learning and are challenged to produce at a higher level than if working alone.
Finally, digital media provides access and tools so that educators can manipulate the curriculum. By manipulating data, teachers provide the instructional material in creative ways to reach all students. Educational software exists for every subject and the development of open source software further contributes to its accessibility. Podcasting, storytelling, multimedia, video production, word processing applications, graphic design software, and other applications offer students a myriad of options to learning, working collaboratively and producing great products.
Jackson, R. & Harper, K. (n. d.) Teacher Planning and the Universal Design for Learning Environments. Retrieved from http://aim.cast.org/learn/historyarchive/backgroundpapers/teacher_planning on March 2, 2011.
Pitler, H., Hubbell E., Kuhn, M., Malenoski, K. (2007). Using Technology with Classroom Instruction that Works. Alexandria: VA. Mid-continent Research for Education and Learning (McRel)
Rose, D & Meyer, A. (2002). Teaching Every Student in the Digital Age: Universal Design for Learning. Association for Supervision and Curriculum Development. Retrieved on March 1, 2011 from http://www.cast.org/teachingeverystudent/ideas/tes/
Solomon, G. & Schrum, L. (2007). Web 2.0: New tools, new schools. Eugene: OR. International Society of Technology in Education.
Monday, February 28, 2011
EDLD 5364 Teaching with Technology - Week 1 Reflection
The world is flat says author Thomas Friedman. Technology, along with new ways of working and doing business are 'flattening' the world. Corporations are spreading out globally to reach new markets and technology is providing them this edge. Many jobs can be done at any time of the day with simply a computer and an Internet connection.
Emerging web-based tools, i.e. Web 2.0, is furthering the flattening of education. Creative educators that hold to the Constructivist theory know that technology allows them to build connections outside the confines of their classrooms. These educators also hold to the belief that learning occurs when students are allowed to direct and manage their own learning. They modify their instructional methods and cater more directly to the learning needs of their students. They create a learner-centered classroom that encourages higher level thinking in students because it supports independent work and collaboration.
Studies done on the use of technology with at-risk students show promising results primarily because technology provides a safe environment for students to learn and students can learn at their own pace. Furthermore, interactivity, multimedia, sound, and large print accessible books engage students with learning disabilities and make them feel less isolated from other students.
Constructivism is a learning theory that considers learning a personal event. Educators that embrace constructivism demonstrate different teaching methodologies compared to 'traditional' teaching. Students are given the freedom to self-direct their learning by engaging in collaboration and small group discussion/reflection. Teaching the student how to learn now becomes the crux.
References
Solomon, G. & Schrum, L. (2007). Web 2.0: New tools, new schools. Eugene: OR. International Society of Technology in Education.
Pitler, H., Hubbell E., Kuhn, M., Malenoski, K. (2007). Using Technology with Classroom Instruction that Works. Alexandria: VA. Mid-continent Research for Education and Learning (McRel)
Southwest Educational Development Laboratory. (1999). Learning as a Personal Event: A Brief Introduction to Constructivism. Retrieved on February 20, 2001 from http://www.sedl.org/pubs/tec26/intro2c.html
Sprague, D. & Dede C., (September 1999). Constructivism in the Classroom: If I Teach This Way, Am I Doing My Job?. Learning & Leading with Technology, Volume 27, Number 1. Retrieved on February 20, 2011 from http://www.iste.org.
Saturday, December 18, 2010
EDLD 5366 Digital Graphics - Reflection
The principles of the graphic design that we covered are contrast, repetition, alignment and proximity. The acronym 'CRAP' has helped me to remember these four principles.
Contrast is one of the most important principles in graphic design. Using contrasting fonts and inks, information can be distinguished hierarchically and that most important can be read at a quick glance. In text, contrast leads the eye to the most important things. The principle of Repetition creates unity in the design and allows us to associate the similarities in the design. The third principle, Alignment, creates balance and symmetry. Visual alignment connects the visual elements in a design. Alignment helps us distinguish how these elements connect by their Proximity to one another. These four graphic design principles are foundational in good design. To learn these principles, we were asked to study the design of ancient manuscripts. In doing so, I found that these four principles can be seen in the intricate illuminations of these works of art.
Because I work as a graphic designer, reviewing these four principles made me more aware of my work. Furthermore, these four principles are also implemented and found in art through color, line, symmetry, etc.
The course also provided an introduction to animation and its use in education. When used appropriately, animation can engage learners in a way that text alone can't. Multimedia is the use of text and pictures to learn. Because we learn by processing information visually and verbally, multimedia can enhance learning when used according to researched practices.
Cummings, C. (2009). Basic Design Principles. Excerpted from EDLD 5366 Digital Graphics, Animation, and Desktop Publishing.
Mayer, R. E. (2009). Multimedia Learning, 2nd Edition. New York: NY. Cambridge University Press.
Clark Colvin, R. & Mayer R. E. (2003). e-Learning and the Science of Instruction. Pfeiffer. San Francisco: CA.
Saturday, December 4, 2010
EDLD 5366 Digital Graphics - Animation (The Conductor)
The animation was produced with Stykz, an open source animation software. The software can be downloaded at http://www.stykz.net/.
Sunday, November 21, 2010
EDLD 5366 Digital Graphics - Principals of Graphic Design in Early Manuscripts
Glancing quickly through the manuscript, I am struck by the detail and brightly colored ornamentation that contrasts with the simplicity and somewhat geometrically-shaped Hebrew alphabet. The text is inscribed using a reed and sepia-colored ink. Both the ornamentation, the colors, and the style of text is repeated throughout the manuscript.
Specifically in these two pages, the author contrasts the two borders on each page by painting one border with bold colored flowers and figures of animals and the second border with geometric figures. Although the borders contrast graphically, they complement each other in color.
The Hebrew text is aligned justified and is placed inside the ornate borders in a place of prominence. A lace-like border encircles the borders and text. This same border is repeated throughout the manuscript.
Each section is accented by a text box that is placed in close proximity to the text that it is introducing. The text box is accented with gold filigree, the same that used in other pages. Similar to the layout of our contemporary books and newspapers, this intricately-styled text box defines the beginning of the section in the same way that headlines introduce an article.
The text of the Lisbon Hebrew Bible was inscribed by Samuel ben Samuel Ibn Musa and a team of scribes drew the decorations. The bible was completed in 1482, fourteen years before the expulsion of the Jews from Spain.
Just as visual artists and musicians study the distinct periods in art and music history to advance their work, graphic artists study the layout of ancient manuscripts to see how their authors used contrast, repetition, alignment and proximity to make a great work of art.
The Lisbon Hebrew Bible. Downloaded from http://www.bl.uk/collections/treasures/lisbon/lisbon_broadband.htm?middle, November 21, 2010.